﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;

namespace mirror
{
    class ParticleManager3D : Singleton<ParticleManager3D>
    {
        GraphicsDevice graphics;

        public ParticleManager3D()
        {
        }

        public void Initialise(GraphicsDevice device)
        {
            graphics = device;
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Draw(GameTime gameTime)
        {
            // draw
        }

        public GraphicsDevice GetGraphicsDevice()
        {
            return graphics;
        }
    }
}
